tutorials and developments

In my tutorial with my lecturer we talked about the progress I have been making on my projects. More specifically, I wanted feedback on a few questions I had, and I now feel more cleared up about my work and what I’m doing. I know now that it is okay if I do not provide in-detail context to my audience about my game, because art is meant to be interpreted and we cannot expect to water down art for the sake of making it understandable. The same goes for references in film- some people will get it, some won’t. This does not make it any less worthy. I was also concerned about my second project, I thought it might be a little too vague or simple, but I was encouraged to stick with it and keep on intending it to be the ‘supplementary’ piece I was already planning on. I feel more confident about my ideas and development now, and will continue to work on my projects to get them as far as I can- which doesn’t necessarily mean as far as I’d like them.

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