project development #3
project one:
I think I have reached a point where I can say the game is officially finished. I added the camera adjustments, where the blocks move downwards so the player can see ‘beyond’ the canvas, and made it so that the grass would disappear after a certain point to make it look like the ground was now out of view. I added a game over screen that I’m pretty happy with, and is reminiscent of my first game, which is a nice way to tie them together. However, I unfortunately ran out of time, and couldn’t put in as much detail as I wanted (I will go into more detail in my final evaluation post), but I knew going into this that it was a very ambitious idea. Below is the ‘camera’ moving and grass bits of code.
score += 1
if (placedBlocks.length > 10){
placedBlocks.shift()
for (i=0; i<placedBlocks.length;i++){
placedBlocks[i].y+= block_height
}
currentBlock.y+= block_height
}
function drawGrass() {
fill(34, 139, 34);
rect(0, height - block_height, width, block_height);
//makes grass disappear, camera floating above
if (score > 10){
fill(135, 206, 235);
rect(0, height - block_height, width, block_height);
}
}
project two:
My poster is also complete, and I am very happy with how it turned out. I added a lot of dimension to the tower and I think it looks a lot more ominous than it was before. I also added some clouds (also in Illustrator) that makes it seem much taller than it actually is. I then imported it to Photoshop and added the hand I drew, and then added my final adjustments, like the sun rays (that make it seem more heavenly, and are also reminiscent of many enlistment posters), the fonts and the old paper overlay to give it that rugged grainy look.

